Rules
Gin Rummy – sets and runs · Rules
Two players receive ten cards each, with no jokers. Melds are kept in the hand until a knock or gin.
Objective
Complete melds in your hand and end the deal with as few unmelded points as possible; the match target is 100.
Deal and setup
Two players receive ten cards each, with no jokers. Melds are kept in the hand until a knock or gin.
How to play — step by step
- At the first turn, you may take or decline the initial face-up card; if both decline, the starting player draws from stock.
- On every later turn draw one card from the stock or the top discard, keeping your potential sets and runs in hand.
- Choose a card to discard; the interface displays the value of unmatched cards after the discard.
- Discard to continue, or knock with at most ten deadwood points. With zero deadwood you can declare gin.
Important rules to remember
Play example
After discarding, you have eight deadwood points: you may knock. With zero deadwood you may declare gin instead.
Key terms
- trick
- One round of cards played
- meld
- Valid group or run of cards
- discard
- Put a card aside from your hand
